![]() Portals are available, which might be used together with cannonballs for tricking mice. The ice cube is still available in the shaman inventory, although it is unusable since mice cannot enter any mouse hole. The shaman can still build normally, like in normal rooms. The cannons are moved to the top of the summoning list, for convenience. ![]() The main weapon of the shaman is cannonballs. The main objective of the shaman is to kill all other mice. The shaman of a round is chosen from the highest score in the scoreboard. Wall jumping is mostly required, the mice can also use cannonballs summoned by the shaman to reach higher places, which will increase the chance of survival. Avoid objects summoned by the shaman that may kill you, and don't stay too close to the shaman to avoid meeping (see below). The mice's objective is to survive the round until the timer ends. Survivor maps always start with a 90 seconds timer, and bonus time from Spiritual Guide's Additional Time skill won't give any effect, and time left will be set to 20 seconds if all vampires/the shaman dies while there are more than 20 seconds left. Vampire survivor maps are played every 10 shaman survivor maps. In some maps, the shaman might be isolated from other mice, preventing "hugging" (mice sticking close to shaman, so the shaman has to endanger himself to kill the mice) and ease the task to kill all mice. This includes grounds mice can wall jump on, bouncy cloud blocks for cannonballs, high areas reached only by jumping on cannons, etc. Usually, the maps are designed to fit the survivor theme. Only survivor maps are played in survivor rooms, and most maps do not include cheese, and none include a mouse hole. The shaman will attempt to kill the mice using their creativity, brutality, skills, and items available to them while the mice try to survive until the round ends. isChecked and coroutine.status(createCategoryBoxes) = "dead " then If createCategoryBoxes and coroutine.status(createCategoryBoxes) ~= "dead " thenĮventTextAreaCallback = function( i, n, c) ![]() addCheckBox( 10, "Create maps in test list ",author, 120, 310) addCheckBox( 9, "Create high perm list ",author, 120, 280) addCheckBox( 8, "Link test categories ",author, 140, 260) addCheckBox( 7, "List all categories ",author, 120, 240, true, 200, 20, function( checked)ĬreateCategoryBoxes = coroutine.create(categoryBoxesThread) addCheckBox( 6, "Add description ",author, 140, 220, false) addCheckBox( 5, "Only in high perms ",author, 140, 205, true) addCheckBox( 4, "Insert map image ",author, 120, 190, false, 200, 20, function( checked) addCheckBox( 3, "Display amount ",author, 120, 160, true) ![]() addCheckBox( 2, "Display category ",author, 120, 130, true) addCheckBox( 1, "Display icons ",author, 120, 100, true) isChecked and string.format( "d ",list) or " ", Return v - 1,(avoidLinkedMaps and #mapList - ( #mapList - ( mapList() or #mapList))))ĬreateSingularTab = function( list, form, title) InsertImage: format(v: gsub( ", " ")) - Image isChecked and "Add your commentary here! " or " ", - Description Local out = ncat(mapList, " \n ", function( k, v) GetMapsFromCategory = function( mapList, isHighPerm, ignoreRule, avoidLinkedMaps) addTextArea( 0,text,author, 5, 30, nil, nil, nil, nil, 1, true) updateCheckBox = function( id, checked, n) addCheckBox = function( id, txt, n, x, y, checked, w, h, event) Printf( string.sub(txt,total,total 2000)) If type(k) ~= "number " and true or (k >= i and k 2000 then
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